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In the pre-web days,
Kellogg Creek Software would have been called a "Mom & Pop"
company. Now, in the "new world order" created by the
Internet, we instead can call it a classic example of a "virtual
company."
I started Kellogg Creek Software shortly after publishing my first game, "Power Politics."
Now, more than fifteen years later,
Lyn and I still run the company out of our house.
And I still get to commute to work every morning in my slippers.
(True, we did move from our house of 22 years on Kellogg Creek upstream a
few miles and now are based in the little community of Happy Valley, and I
look out of my office window at Scott Creek instead of Kellogg Creek.
Technically, Scott Creek is a tributary of Kellogg Creek, so
we're still on the same body of water, just up near the headwaters now
out here in Happy Valley.)
The fundamental design philosophy of all of my games is that there is an
ever-present need within the game industry for more thoughtful
games. While the major publishers are totally focused on
action-oriented products, I continue wanting to find new ways to stimulate
the player's intellect instead of his reflexes.
With SpiritWars®, I moved away from the retail channel and began
exploring new ways of developing and delivering products via the
Internet. At this point in time, I don't really see any reason to
return to the expensive and restrictive retail/wholesale business
models. I find it far more satisfying to work directly
with my
players in an online environment.
See you online!
Randy Chase
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